Susan and Dan talk with Gus Prestera about the work he’s doing with simulations. Dan reconnected with him recently and inspired this blog post: Simulations: Ten Cool Things People Are Doing (part 1) and part 2 is here.
Gus describes simulation as doing the work you would be doing in real life in a safe, controlled environment.
Where do technology and media fit…is it just that simulations are more immersive?
Gus gives an example of a simulation that did not require technology but was very immersive and authentic.
What are the critical contextual factors that we need to manipulate in simulation? That’s what simulation designers ask.
Gus answers Susan’s question about what makes a simulation designer different from an instructional designer. Scriptwriting, media production, direction, acting ….. think theater or Hollywood. Instructional designers want to know what everyone is going to learn.
There are goals in simulation, but it is not about achieving learning objectives. Instead, the experience is tied to trying to do their work differently; that is the metric.
Student teaching, supervised practicum and nursing clinicals are examples in higher education.
Listeners, share ideas for simulations for synchronous events. Or tell us what you’re simulating and how you’ve been solving problems with this strategy.
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